seenahs-rogue-ui

So I’ve been playing with my rogue ALOT. So much in fact that she needed a UI that wasn’t just a flat out copy from my others. We have to track Rupture and Slice and Dice and make sure both are always up. I have to know how many combo points I have, and when I have 5, since my best rotation seems to be 5 combo points > Slice and Dice/5 combo points > Rupture. And of course I need to see my health and my opponents health. I need to watch all of these things, but don’t want my eyes bouncing around the screen to see my buffs, my health, and my targets health. I also don’t want to get tunnel visioned into watching healthbars.  So I worked on my UI today, and came up with this. Click to enlarge.

seenahui

It turns out, Mik’s Scrolling Battle Text has alot of what I need for combo points. So I just tweaked it’s existing settings a bit to get my “Finish It!” notification front and center when I have 5 cp up. As I gain cp, they scroll up the center of my combat area.

Thanks To Nib and her suggestion of Power Auras, I have my little skull and crossbones with timer to track rupture, and my crossed daggers and timer to track Slice and Dice. This was MUCH better than quartz, which I found to be obtrusive on my screen real estate. As you can see I really like an uncluttered screen. Call me silly, but when I need to get a quick action shot, I don’t want to have it cluttered to death with bars if I don’t have the extra second to hide my UI.

For health monitoring, A guildie suggested a mod called Digits. It’s a simple mod, very little configuration needed, and simply shows your health and your target’s health either as a full number, or percentage.

Obviously you can still see X-perl up there in the left, but I’m planning to minize them, since I really only need unit frames for trading, inspecting, etc.  For my debuffs I’m using Bison, I keep the buffs up by my minimap. But my debuffs I placed just near my feet for ease of watching for those stupid bosses that require you to react to their debuff. I’m quite happy with how it turned out!

  One Response to “Seenah’s Rogue UI”

  1.  

    I have a similar UI philosophy, though I found that moving my player/target/target’s target frames to the low-centre of the screen was more convenient. Then you can focus all your other important mods/frames around your character rather than looking about to the corners.

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