So I’ve been playing with my rogue ALOT. So much in fact that she needed a UI that wasn’t just a flat out copy from my others. We have to track Rupture and Slice and Dice and make sure both are always up. I have to know how many combo points I have, and when I have 5, since my best rotation seems to be 5 combo points > Slice and Dice/5 combo points > Rupture. And of course I need to see my health and my opponents health. I need to watch all of these things, but don’t want my eyes bouncing around the screen to see my buffs, my health, and my targets health. I also don’t want to get tunnel visioned into watching healthbars. So I worked on my UI today, and came up with this. Click to enlarge.
It turns out, Mik’s Scrolling Battle Text has alot of what I need for combo points. So I just tweaked it’s existing settings a bit to get my “Finish It!” notification front and center when I have 5 cp up. As I gain cp, they scroll up the center of my combat area.
Thanks To Nib and her suggestion of Power Auras, I have my little skull and crossbones with timer to track rupture, and my crossed daggers and timer to track Slice and Dice. This was MUCH better than quartz, which I found to be obtrusive on my screen real estate. As you can see I really like an uncluttered screen. Call me silly, but when I need to get a quick action shot, I don’t want to have it cluttered to death with bars if I don’t have the extra second to hide my UI.
For health monitoring, A guildie suggested a mod called Digits. It’s a simple mod, very little configuration needed, and simply shows your health and your target’s health either as a full number, or percentage.
Obviously you can still see X-perl up there in the left, but I’m planning to minize them, since I really only need unit frames for trading, inspecting, etc. For my debuffs I’m using Bison, I keep the buffs up by my minimap. But my debuffs I placed just near my feet for ease of watching for those stupid bosses that require you to react to their debuff. I’m quite happy with how it turned out!















I have a similar UI philosophy, though I found that moving my player/target/target’s target frames to the low-centre of the screen was more convenient. Then you can focus all your other important mods/frames around your character rather than looking about to the corners.